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Patch notes: everything that shipped in October 2026

Patch notes · 2 November 2026 · about 5 minutes

October was the busiest month in Servo Sprint's short life. The game went from a solo runner with a leaderboard to something you can play with friends, in three languages, with a learn-by-building mode on top. Here is a plain-language summary of what changed, in the order it landed, and why.

Challenge a friend (22 October)

The game-over screen got a cyan Challenge a friend button right under your score. It sends a link to the exact course you just ran, and when your friend opens it they race your ghost. Link previews in chat apps now show your name, the score to beat and your robot in its own paint, so a challenge looks like a challenge before anyone taps it. The share card was redesigned at the same time.

Better touch controls (22 October)

Phone players told us jumps sometimes didn't register. Swipes now fire after about 10 pixels of movement, and a vertical swipe that drifts sideways still counts as a jump or slide unless it is clearly sideways. The Garage also frames your robot properly on phones, and the Daily board now counts your best run of the day from any mode.

Crews (22 October)

The biggest social feature so far. A Crew is a 24-hour race on one course for up to 50 robots. Start one from the title screen, share the link, and everyone's best run counts. The leader's ghost races you, a banner tells you when someone takes your lead, and when the Crew ends there is a podium and a rematch button. A new share sheet arrived with it, with feed-sized and story-sized cards.

Badges and social rewards (22–23 October)

Badges arrived, checked by the server so they can't be faked: Daily Champion, the top-10 badges, 10k Club, Beat the Dev, Crew badges, Rival, Giant Slayer and the shift-streak badges. Daily shift streaks started paying gears, with a crate on day 7 and one forgiven miss a week. Bringing a new player in through your link or Crew now pays you both. Every one of these rewards is cosmetic or gears: none of them adds a single point to a run.

Sign out, Share my #N, and the black-screen fix (23 October)

You can now sign out or switch player from the title screen, with clear warnings if anything hasn't been saved. If you are in a top 10, a Share my #N button makes a rank card. And an annoying bug on some phones, where the game went black after switching apps, is fixed: the game now notices when the graphics context is lost and recovers instead of freezing.

Português and Español (23 October)

The whole game now plays in Português (Brasil) and Español as well as English. It follows your browser's language, and you can switch in Settings. Direct links open straight in each language. The Spanish version uses neutral Latin American Spanish.

Early player reward (23 October)

The first 1,000 saved names to claim it get 2,500 gears and an Early Player badge, once per name, after a finished run. It is gears only: scores, ghosts and boards are untouched.

New key art and an installable app (23–25 October)

New key art and icons landed, followed by a proper app install. On iPhone, Android and desktop browsers you can add Servo Sprint to your home screen and it opens full screen like an app, with a Daily Run shortcut on the icon. If you open it with no connection, you get a small offline page instead of an error.

An optional store (25 October)

A small, optional store opened in the Garage for players who want to support the game: a Supporter Pack, paint packs, early access to three robots and gear bundles. The rules are strict. Nothing sold changes a run, a score, a ghost or a board; the robots with run perks are never sold; and gears bought with money can be spent but never count toward your grade. It never appears during a run or in your first session.

About page and press kit (25 October)

The site got an About page with an FAQ, and a press kit with screenshots, clips and fact sheets in three languages.

The Workshop (26 October)

The largest single update yet. The Workshop, open from the title screen and labelled beta, lets you rebuild Rover, Pup-4 or Unit 07 from real kinds of parts: servos, gearmotors, steppers and brushless motors; spur, planetary, cycloidal and strain-wave gearboxes; NiMH, LiPo and Li-ion packs; encoders, IMUs and distance sensors. A CAD-lite editor lets you resize links, change their profile and material, add lightening holes and check the stress map and safety factor, and you can export a link as an STL file. A test bench plots torque against speed, tunes a PID controller, tilts the robot until it tips and tracks motor heat. Four missions per frame end with a debrief that explains failures with numbers and suggests a fix. Then you can run your build on the Line. To avoid a clash, the Garage tab that used to be called Workshop is now called Customize.

Guides and blog (2 November)

This site now has a full how-to-play guide, a robot guide, strategy tips and this blog. The home page also has a short guide below the game.

Known issues

Found a bug? Email support@servosprint.xyz. Otherwise, go run.

More from the blog: Devlog: building a 3D runner that loads in a browser tab · The real robots behind the bots · How factory lines really work: conveyors, presses and the machines in Line 3